Unfortunately school has been keeping me busy, but I have started to work on my game once again! (Even though I should be studying…) I have decided to restructure my game architecture to make it more manageable and maintainable. I am in the process of also adding in features that I’ve wanted to do but… Continue reading File to Level Generation
I have been slowly working on the game lately and I got another little feature finished! Selection boxes! Quite exciting. It might not seem like much, but I think its awesome. There are still a few bugs that need fixing with the selection, and unfortunately I found another bug with path finding as well. So… Continue reading Selections
Let there be action! A few things have changed since the last post. I now have little icons that represent the characters on the bottom of the screen. They currently use the same image as the characters themselves, but when I get to the graphics that will be changed! These are clickable and will select the character they correspond… Continue reading And Action!
Coop started on Monday which has slowed my progress on the game unfortunately. I have also gotten a bit sick – which is never fun. :( BUT despite the setbacks there are a few new features! Yaay! Well, okay, they are not exactly visual, nor are they ground breaking, but they are new! Mostly its refactoring of… Continue reading Actions & Objects
Small little update to my previous post about movement. I have made some slightly better graphics – the keyword here is “slightly” – and I tested out some of the movement based on my grid. It looks quite nice! Its getting exciting! I have people walking around my ship and up and down ladders. Woot!… Continue reading More Movements
So for the past few days I’ve been working on a path finding algorithm to allow my characters to move around the ship. You simply select the character(s) you want and click somewhere on the ship to move them to that location. Sounds simple enough? Well not so much. Firstly, determining the shortest path to your goal. Many algorithms can do this, and… Continue reading We Have Movement!
Since I have now began my coop term – basically vacation for engineering students – I had much more time to start doing things I WANT to do. This means I could finally begin my game development! So far its been about half a week since I have begun development, and I am quite pleased with the results already. Unfortunately most… Continue reading Pirates & Programming