Coop started on Monday which has slowed my progress on the game unfortunately. I have also gotten a bit sick – which is never fun. :( BUT despite the setbacks there are a few new features! Yaay! Well, okay, they are not exactly visual, nor are they ground breaking, but they are new! Mostly its refactoring of… Continue reading Actions & Objects
Small little update to my previous post about movement. I have made some slightly better graphics – the keyword here is “slightly” – and I tested out some of the movement based on my grid. It looks quite nice! Its getting exciting! I have people walking around my ship and up and down ladders. Woot!… Continue reading More Movements
So for the past few days I’ve been working on a path finding algorithm to allow my characters to move around the ship. You simply select the character(s) you want and click somewhere on the ship to move them to that location. Sounds simple enough? Well not so much. Firstly, determining the shortest path to your goal. Many algorithms can do this, and… Continue reading We Have Movement!
Since I have now began my coop term – basically vacation for engineering students – I had much more time to start doing things I WANT to do. This means I could finally begin my game development! So far its been about half a week since I have begun development, and I am quite pleased with the results already. Unfortunately most… Continue reading Pirates & Programming